Each time a prominent awards ceremony approaches, you'll find a demand to include fresh award types to honor underappreciated efforts and fill the passions of fans dedicated to specific genres.
Another commentator has already made advocating for terror-themed awards. That would be fantastic. So would board games, this being someone's personal cause. However, I must insist if I try to elbow in front just as with other single-minded supporters, I have a cast-iron argument backing this proposal remains most pressing and significant. Here's the proposal: There should be an award type for logic-based games.
The Genre Classification Challenge
Classifying creative works defies precise measurement; it remains highly personal, and inevitably generate discussions concluding with vague boundaries. There’s a reason film award organizations steer clear of genre categories. Yet it remains a necessary evil for the industry of video games, that demonstrate such variety it's challenging to consider them a single creative category.
For the full spectrum of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to have a chance for representation, specific award classifications remain vital.
Present Award Structure
Prominent interactive entertainment events presently include genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Together, these classifications successfully include many game types, allowing placement accommodating various experiences.
Not so for brain-teasing titles. No appropriate category exists for their placement. Consider three of outstanding current releases, showing diverse approaches: structural challenges of one title, intense tile-matching in a different title, engaging interpersonal challenges in another game. What category would fit them between these six categories? Simply put, no category fits.
Recognition Challenges
Many instances occur excellent brain-teasers launched regularly lacking appropriate categories at major award shows, unless they happen to qualify classification types such as Handheld titles, Virtual reality experiences, or the extremely competitive independent game categories.
- One classic puzzle game received no recognition in any category during that awards season
- A different innovative game received no nominations during that ceremony
- Popular arranging title was overlooked that year
- Limited numbers of logic titles managed to sneak into independent or mobile categories
Value of Brain-Teasers
Commonly they're compact experiences, but the art behind logic titles carries substantial weight. Iconic mobile puzzle games stand as most engaged experiences worldwide continuing this trend for over a decade.
The legendary block-stacking game rivals famous sandbox experiences claiming status as best-selling game of all time; it additionally competes for best game of all time. Puzzle games are foundational within interactive entertainment, while interacting with diverse game types.
The Solution and Justification
Puzzle games wouldn’t have this problem. It would be easy to populate a field of five interesting, varied, worthy titles annually without trouble — actually, with challenge, because you’d have to leave many worthy titles.
And to reiterate, these are games that otherwise have no home in important events. Brain-teaser creators are working at the challenging frontier interactive creation, creating some of the purest expressions of gaming itself. Similar to movie stunt professionals, they deserve recognition. Don't make them wait decades.